用户名  找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Recent Advances in Technologies for Inclusive Well-Being; Virtual Patients, Ga Anthony Lewis Brooks,Sheryl Brahman,Lakhmi C. Jain Book 2021

[复制链接]
楼主: 一个希拉里
发表于 2025-3-27 00:02:00 | 显示全部楼层
发表于 2025-3-27 04:39:42 | 显示全部楼层
发表于 2025-3-27 08:42:53 | 显示全部楼层
发表于 2025-3-27 10:00:56 | 显示全部楼层
Serious Games and Multiple Intelligences for Customized Learning: A Discussion avoid enforcing one-size-fits-all solutions. In this chapter, we discuss multiple intelligences in conjunction with serious games and technology to explore how a synergy between them can provide a solution capable of capturing qualitative and quantitative data to design engaging and effective experiences.
发表于 2025-3-27 15:44:50 | 显示全部楼层
Game-Based (Re)Habilitation via Movement Trackingnherent to our interpretation of play therapy. Whilst this research is a few years ago the findings are still relevant and align to contemporary studies and in context of this book where cross-reference is made from another publication.
发表于 2025-3-27 19:26:49 | 显示全部楼层
Four-Component Instructional Design Applied to a Game for Emergency Medicinertment. We used the Four-Component Instructional Design theory (4C/ID) to redesign the existing game. In this chapter, we explain why the game was redesigned and how the components of this instructional design theory can be applied to designing a serious game for medical education.
发表于 2025-3-27 23:10:37 | 显示全部楼层
,Re – Reflecting on Recent Advances in Technologies of Inclusive Well-Being,ized to date are overviewed aligned with contemporary related literatures in the field. A reflection on Covid-19 precedes a closing section consideration on the future ‘Technologies of Inclusive Well-Being’ and digital wellness impact in healthcare.
发表于 2025-3-28 04:10:03 | 显示全部楼层
Gaming, VR, and Immersive Technologies for Education/Traininglity (XR). This will be so that what one really experiences and what is computer-generated will be so tightly mixed together that a person will not be able to distinguish between what is real and what is an illusion. Rather than sliding a finger across a touch screen on a smart phone, it will be pos
发表于 2025-3-28 07:07:25 | 显示全部楼层
发表于 2025-3-28 14:17:14 | 显示全部楼层
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-6-23 22:11
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表