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Titlebook: Real VR – Immersive Digital Reality; How to Import the Re Marcus Magnor,Alexander Sorkine-Hornung Book 2020 Springer Nature Switzerland AG

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书目名称Real VR – Immersive Digital Reality
副标题How to Import the Re
编辑Marcus Magnor,Alexander Sorkine-Hornung
视频video
概述Discusses the challenges of how to experience the real world in immersive displays.State-of-the-art research by internationally renowned scientists.Up-to-date results
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Real VR – Immersive Digital Reality; How to Import the Re Marcus Magnor,Alexander Sorkine-Hornung Book 2020 Springer Nature Switzerland AG
描述.With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays..
出版日期Book 2020
关键词artificial intelligence; augmented reality; computer vision; HCI; human-computer interaction; image analy
版次1
doihttps://doi.org/10.1007/978-3-030-41816-8
isbn_softcover978-3-030-41815-1
isbn_ebook978-3-030-41816-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2020
The information of publication is updating

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Image-Based Scene Representations for Head-Motion Parallax in 360° Panoramasoduces view-dependent flow-based blending to enable novel-view synthesis with head-motion parallax within a viewing area determined by the field of view of the input cameras and the capturing radius..We describe both methods and discuss their similarities and differences in corresponding steps in th
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Hybrid Human Modeling: Making Volumetric Video Animatableanimation methods, we bring volumetric video to life and combine interactivity with photo-realism. Semantic enrichment and geometric animation ability is achieved by establishing temporal consistency in the 3D data, followed by an automatic rigging of each frame using a parametric shape-adaptive ful
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