书目名称 | Ray Tracing Gems II | 副标题 | Next Generation Real | 编辑 | Adam Marrs,Peter Shirley,Ingo Wald | 视频video | | 概述 | Explore the capabilities of the latest graphics hardware and APIs.Review a comprehensive collection of ideas, tips, and best practices for real-time ray tracing applications.Learn about real-time ray | 图书封面 |  | 描述 | This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more..Ray Tracing Gems II. is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs..What You‘ll Learn:.The latest ray tracing techniques for developing real-time applications in multiple domains.Case studies from developers and studios who have shipped products that use real-time ray tracing..Guidance, advice and best practices for renderingapplications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing).High performance graphics for 3D graphics, virtual reality, animation, and more.Who This Book Is For:.Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tr | 出版日期 | Book‘‘‘‘‘‘‘‘ 2021 | 关键词 | Computer Graphics; Real-Time Rendering; Ray Tracing; Path Tracing; GPU; DirectX Raytracing; Vulkan Ray Tra | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4842-7185-8 | isbn_softcover | 978-1-4842-7187-2 | isbn_ebook | 978-1-4842-7185-8 | copyright | NVIDIA 2021 |
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