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Titlebook: Pro iOS 5 Augmented Reality; Kyle Roche Book 2011 Kyle Roche 2011

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发表于 2025-3-21 17:03:39 | 显示全部楼层 |阅读模式
书目名称Pro iOS 5 Augmented Reality
编辑Kyle Roche
视频video
概述Aims to be first to market on iOS augmented reality (AR).Enables reader to build fully-working augmented reality apps, unlike competition.This book would pair nicely with any iOS game or social media
图书封面Titlebook: Pro iOS 5 Augmented Reality;  Kyle Roche Book 2011 Kyle Roche 2011
描述.Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go...Pro iOS 5 Augmented Reality. walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you‘ll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you‘ll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress. ..After reading .Pro iOS 5 Augmented Reality., you‘ll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps. .. .
出版日期Book 2011
版次1
doihttps://doi.org/10.1007/978-1-4302-3913-0
isbn_softcover978-1-4302-3912-3
isbn_ebook978-1-4302-3913-0
copyrightKyle Roche 2011
The information of publication is updating

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Building a Facial Recognition AR App,hers. In this chapter, we are going to pick one of those approaches and build out a fully functional AR application using facial recognition and some of the other technologies we’ve already discussed in the book.
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Camera and Video Capture,Augmented reality applications typically share one common element: they are built on top of the live video feed.
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Building a Marker-Based AR Application with OpenGL ES,In Chapter 9, we learned about a few different SDKs that are available for iOS developers building augmented reality applications. In this chapter, we’ll start with one of those SDKs, the String SDK for iOS, and build a marker-based augmented reality application.
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