找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Physically Based Shader Development for Unity 2017; Develop Custom Light Claudia Doppioslash Book 2018 Claudia Doppioslash 2018 pbs.physica

[复制链接]
查看: 41021|回复: 35
发表于 2025-3-21 18:38:08 | 显示全部楼层 |阅读模式
书目名称Physically Based Shader Development for Unity 2017
副标题Develop Custom Light
编辑Claudia Doppioslash
视频video
概述The first book about physically based shading for real-time rendering; most of the information can only be found in academic papers and Siggraph talks.Unravels the best way to use shaders.Shows how to
图书封面Titlebook: Physically Based Shader Development for Unity 2017; Develop Custom Light Claudia Doppioslash Book 2018 Claudia Doppioslash 2018 pbs.physica
描述Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab..Physically Based Shader Development for Unity 2017. discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and what they can be used for. Finally you’ll cover the importance of optimizing your code by developing approximations, which achieve similar end results, but are computationally cheaper..By the end of your journey you’ll be able to develop the look of your game or Unity-rendered animated short so that it looks both unique and impressively realistic, thanks to your own custom lighting system..What You Will Learn   .Master shader programming .Gain all you need to know about physically based shading.Take almost full control of the shader subsystem.Discover what you can ach
出版日期Book 2018
关键词pbs; physical based shader; opengl; directx; vulkan; game of thrones; Oren-Nayar; Cook-Torrance; Ashikhmin-S
版次1
doihttps://doi.org/10.1007/978-1-4842-3309-2
isbn_softcover978-1-4842-3308-5
isbn_ebook978-1-4842-3309-2
copyrightClaudia Doppioslash 2018
The information of publication is updating

书目名称Physically Based Shader Development for Unity 2017影响因子(影响力)




书目名称Physically Based Shader Development for Unity 2017影响因子(影响力)学科排名




书目名称Physically Based Shader Development for Unity 2017网络公开度




书目名称Physically Based Shader Development for Unity 2017网络公开度学科排名




书目名称Physically Based Shader Development for Unity 2017被引频次




书目名称Physically Based Shader Development for Unity 2017被引频次学科排名




书目名称Physically Based Shader Development for Unity 2017年度引用




书目名称Physically Based Shader Development for Unity 2017年度引用学科排名




书目名称Physically Based Shader Development for Unity 2017读者反馈




书目名称Physically Based Shader Development for Unity 2017读者反馈学科排名




单选投票, 共有 1 人参与投票
 

0票 0.00%

Perfect with Aesthetics

 

1票 100.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用户组没有投票权限
发表于 2025-3-22 00:15:59 | 显示全部楼层
第146987主题贴--第2楼 (沙发)
发表于 2025-3-22 03:01:06 | 显示全部楼层
板凳
发表于 2025-3-22 05:05:38 | 显示全部楼层
第4楼
发表于 2025-3-22 09:04:59 | 显示全部楼层
5楼
发表于 2025-3-22 15:30:39 | 显示全部楼层
6楼
发表于 2025-3-22 18:06:34 | 显示全部楼层
7楼
发表于 2025-3-22 21:18:36 | 显示全部楼层
8楼
发表于 2025-3-23 03:48:17 | 显示全部楼层
9楼
发表于 2025-3-23 05:56:37 | 显示全部楼层
10楼
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-6-9 20:54
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表