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Titlebook: Object-Oriented and Mixed Programming Paradigms; New Directions in Co Book 1996

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楼主: Adams
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Object-Oriented Modeling of Graphical Primitivesusing inheritance. However, a clear framework for modeling primitives in an object-oriented manner is still unavailable. This article describes the functional requirements, the abstract realization, and a concrete implementation of a resulting object-oriented modeling paradigm that has its roots in
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Gemma: An Open Architecture for Distributed User Interfacesing limited to virtual terminals. It provides mediated shared access to basic devices and higher-level virtual devices so that people can share computational facilities in the real world, rather than in a virtual world. Gemma uses object-oriented techniques to achieve the flexibilty it requires, par
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Object-Oriented Animation in the REALISM Systemries of objects and modifying their behaviour to suit a particular task. It demonstrates the application of O-O techniques to computer animation..The classes in the system form a complex hierarchy, exploiting multiple inheritance and polymorphism to provide a rich expanse of capabilities. The two me
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Modeling Multimedia-Objects with MMEomains, hardware and media types. It abstracts from the physical data sources and sinks. The model is implemented basically as a toolkit, called ., offering C++ classes to the programmer of multimedia applications and user interfaces. On top of this toolkit, some tools are realized to give non-progr
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Functional 3D Graphics in C++ — with an Object-Oriented, Multiple Dispatching Implementations in the state- of-the-art have been made, this situation persists. The system described here simplifies the programmatic construction of geometry in ways that we have not seen elsewhere, and does so within the framework of an accepted production language, C++. It has been our experience that the re
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