书目名称 | Making Smart Cities More Playable | 副标题 | Exploring Playable C | 编辑 | Anton Nijholt | 视频video | | 概述 | Includes chapters on location-based entertainment and games, game-based and public sharing of affective experiences, and game-based social services.Addresses outdoor play for children in natural envir | 丛书名称 | Gaming Media and Social Effects | 图书封面 |  | 描述 | .This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers...This is a follow-up to another book on .Playable Cities. edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.. | 出版日期 | Book 2020 | 关键词 | Playable Cities; Smart Cities; Affective Cities; Human-Computer Interaction; Pervasive Computing; Ubiquit | 版次 | 1 | doi | https://doi.org/10.1007/978-981-13-9765-3 | isbn_softcover | 978-981-13-9767-7 | isbn_ebook | 978-981-13-9765-3Series ISSN 2197-9685 Series E-ISSN 2197-9693 | issn_series | 2197-9685 | copyright | Springer Nature Singapore Pte Ltd. 2020 |
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