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Titlebook: Making Smart Cities More Playable; Exploring Playable C Anton Nijholt Book 2020 Springer Nature Singapore Pte Ltd. 2020 Playable Cities.Sma

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发表于 2025-3-21 18:38:03 | 显示全部楼层 |阅读模式
书目名称Making Smart Cities More Playable
副标题Exploring Playable C
编辑Anton Nijholt
视频video
概述Includes chapters on location-based entertainment and games, game-based and public sharing of affective experiences, and game-based social services.Addresses outdoor play for children in natural envir
丛书名称Gaming Media and Social Effects
图书封面Titlebook: Making Smart Cities More Playable; Exploring Playable C Anton Nijholt Book 2020 Springer Nature Singapore Pte Ltd. 2020 Playable Cities.Sma
描述.This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers...This is a follow-up to another book on .Playable Cities. edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects..
出版日期Book 2020
关键词Playable Cities; Smart Cities; Affective Cities; Human-Computer Interaction; Pervasive Computing; Ubiquit
版次1
doihttps://doi.org/10.1007/978-981-13-9765-3
isbn_softcover978-981-13-9767-7
isbn_ebook978-981-13-9765-3Series ISSN 2197-9685 Series E-ISSN 2197-9693
issn_series 2197-9685
copyrightSpringer Nature Singapore Pte Ltd. 2020
The information of publication is updating

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发表于 2025-3-21 20:36:38 | 显示全部楼层
Citizens of Play: Revisiting the Relationship Between Playable and Smart Citiesined. To explore this complexity, initial findings from a one-year study investigating the relationship between playable and smart cities are analysed, drawing upon interviews with over thirty artists, designers, producers, architects working within cities. While all of the participants in the study
发表于 2025-3-22 04:19:13 | 显示全部楼层
Critical Playable Citieso be disconnected from the urban fabric and its communities. In this chapter we argue that combining it with the grassroot approach of DIY urbanism and the thought-provoking techniques of critical design creates a unique, multi-dimensional approach to designing urban experiences. This chapter, then,
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Playful and Playable Lighting in Smart Cities: Towards a Holistic Framework of Designwhich consolidates aspects that, we argue, should be acknowledged, considered and addressed in the design and decision-making processes of smart cities, neighbourhoods and urban places in order to create playful experiences of playable urban lighting in a viable way.
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Towards Eco-Centric Interaction: Urban Playful Interventions in the Anthropocenel attitudes towards nature. We conclude with a constructive conversation about playful urban approaches aimed at understanding how the interaction process could be re-centered to promote environmental protection and ecological consciousness on the part of technology users. Our case studies strive to
发表于 2025-3-23 05:25:59 | 显示全部楼层
A Game-Based Service to Mitigate the Risk of Inundations Caused by Solid Waste Accumulationaccumulation, we developed a game-based service. The name of the ludic tool that we developed for this purpose is Wood of War: a pervasive, mobile serious game that motivates players to register places with a high concentration of solid waste. The service works as follows: first, we contrast game-ge
发表于 2025-3-23 08:07:41 | 显示全部楼层
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