找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Learning in a Digital World; Perspective on Inter Paloma Díaz,Andri Ioannou,J. Michael Spector Book 2019 Springer Nature Singapore Pte Ltd.

[复制链接]
楼主: Intimidate
发表于 2025-3-28 15:14:44 | 显示全部楼层
Supporting Learning in Educational Games: Promises and Challenges,ls, and persistence). However, there are challenges to overcome before using these games more broadly in educational settings. One challenge involves identifying effective, theoretically based learning supports that do not reduce the fun/engagement inherent in gameplay. In our chapter, we focus on t
发表于 2025-3-28 20:37:08 | 显示全部楼层
The ,: Design Principles for Embodied VR and Active Stem Education,e learning associated with movement/gestures in a three-dimensional virtual world. The chapter highlights several theories supporting embodied education and two examples of mediated STEM lessons which have been designed to maximize active learning. The first example explores the journey of redesign
发表于 2025-3-29 02:56:38 | 显示全部楼层
A Broad View of Wearables as Learning Technologies: Current and Emerging Applications,veys a number of recent and current wearable technology projects in the educational technology, learning sciences, and human-computer interaction literatures to illustrate the diversity of wearable technologies. It also identifies some regularities in how various forms of wearables are being deploye
发表于 2025-3-29 03:11:58 | 显示全部楼层
发表于 2025-3-29 07:52:49 | 显示全部楼层
发表于 2025-3-29 14:37:44 | 显示全部楼层
Review of Augmented Reality in Education: Situated Learning with Digital and Non-digital Resources, mobile devices as well as paper-based systems. We hope the review can illuminate further discussion by addressing two key questions: (1) what are the learning theories that can be used to inform the design and to predict learning effectiveness in an augmented reality environment where the virtual a
发表于 2025-3-29 18:06:15 | 显示全部楼层
Virtual Reality Environments (VREs) for Training and Learning,ity Environments (VREs) realistic world situations are simulated, facilitating the transfer of the knowledge and skills gained within the virtual world to the real one. In this chapter, we provide a review of several advantages of using VR technology in education and training. In addition, we examin
发表于 2025-3-29 21:27:05 | 显示全部楼层
发表于 2025-3-30 03:17:47 | 显示全部楼层
Designing Learning Activities Using Different Augmented Reality Applications for Different Learningmation into the real-life environment. With better simulation and presentation, this had improved students’ engagement in the learning process, resulting in a better learning experience and learning performance for students. In this chapter, two research involved in applying and designing different
发表于 2025-3-30 05:12:20 | 显示全部楼层
Teaching Technology Design: Practicing Teachers Designing Serious Educational Games,nt practices of design thinking in education. In a study of practicing K-12 science and instructional technology teachers designing Serious Educational Games (SEGs) (Annetta, .), this chapter illustrates how teaching and learning design changes how teachers think. It is the ultimate goal that this c
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-6-24 01:18
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表