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Titlebook: Internet of Things, Infrastructures and Mobile Applications; Proceedings of the 1 Michael E. Auer,Thrasyvoulos Tsiatsos Conference proceedi

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楼主: gingerly
发表于 2025-3-28 18:37:24 | 显示全部楼层
Users’ and Experts’ Evaluation of TARGET: A Serious Game for Mitigating Performance Enhancement Cult Serious Game for supporting the Anti-Doping Awareness for a Healthy Lifestyle. The game has been designed and implemented in the context of GAME (A serious Game Approach in Mitigating performance Enhancement culture in youth) which is an Erasmus + project. Particularly, the paper briefly presents t
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Poster: Exploring the Educational Affordances of an Academic ePortfolio for Engineer Students Throug the ePortfolio was based on the Self-Regulated Learning strategies which lead students’ performance towards constructing the artifacts for their ePortfolios in order to better present reflect and improve one of their academic ongoing projects by reflecting on their prior knowledge. The evaluation o
发表于 2025-3-29 02:32:12 | 显示全部楼层
Autism Serious Game Framework (ASGF) for Developing Games for Children with AutismSGF) whose goal is to provide therapists with a simple interface that will allow them to develop various serious game interventions. Using the ASGF, we have developed two games, one whose goal is to help users identify emotions by matching facial expressions such as happiness, anger, fear, or sadnes
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Measuring Knowledge Gains in an SMS m-Learning Intervention: The Case of ChildConnect South Africa and control groups. The treatment group performed better on their learning outcome score than those in the control group by ~0.7 points (Cohen’s d = 0.21, small effect size, but non-trivial). This shows that there was a small but measurable positive effect on the knowledge gains of the treatment gr
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Work-in-Progress: Development of a Framework for Incorporating Usability Aspects with Digital Didactives of the application. This leads to a reduction of performance of those applications. Hence, the proposed research aims to develop a framework which incorporates usability aspects with digital didactical design for mobile mediated learning in pre-primary education. The framework would provide a s
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Assessing Early Grade Mathematics Learner Outcomes Using m-Learninge schools. The use of m-learning by interns for the efficient uptake and appropriate dosage of an early maths intervention; as well as the utility of a tablet interface for the efficient collection of early grade mathematics assessment data should be of interest to the m-learning and broader educati
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