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Titlebook: Interactive 3D Graphics in Windows®; Roy Hall,Danielle Forsyth Book 1995 Springer-Verlag New York, Inc. 1995 3D.C++ programming language.V

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书目名称Interactive 3D Graphics in Windows®
编辑Roy Hall,Danielle Forsyth
视频video
图书封面Titlebook: Interactive 3D Graphics in Windows®;  Roy Hall,Danielle Forsyth Book 1995 Springer-Verlag New York, Inc. 1995 3D.C++ programming language.V
描述.Interactive 3-D Graphics in Windows. is a hands-on book which uses a component software approach to help Visual C++ programmers quickly and easily develop windows-integrated, interactive 3-D graphics applications. The book includes JOEY, a 3-D user interface toolkit which addresses interaction issues not dealt with in the Microsoft User Interface Style Guide. JOEY provides a 3-D user interface, 3-D tools OLE Linking and Embedding and OLE automation within the MFC framework so that the application programmer can focus on application functionality. Using this book and JOEY, an experienced Visual C++ programmer can create an interactive 3-D application in a few hours. Roy Hall and Danielle Forsyth are the founders of Crisis in Perspective, Inc. in Portland, Oregon. Crisis in Perspective develops modeling systems for architects and building professionals which facilitate modeling and animation in the same way that word processors facilitate written document design; powerful, flexible, and extensive modeling systems for people that do not yet know exactly what they want to build.
出版日期Book 1995
关键词3D; C++ programming language; Visual C++; Windows; animation; interface; modeling; performance; user interfa
版次1
doihttps://doi.org/10.1007/978-1-4613-8466-3
isbn_softcover978-0-387-94573-6
isbn_ebook978-1-4613-8466-3
copyrightSpringer-Verlag New York, Inc. 1995
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Graphic Display and InteractionThis chapter concentrates on the construction of the actual application. The previous sections have addressed the problem of creating the framework for a Windows integrated application (the syntax for the application). It is now time to address data display and editing (semantics of the application).
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978-0-387-94573-6Springer-Verlag New York, Inc. 1995
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Graphic Display and Interactionpproach that we have taken is unique and you may wonder why certain decisions were made. If you don’t have previous 3D graphics experience, you probably need more information than . provided. This chapter attempts to satisfy both needs.
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