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Titlebook: Innovative Technologies and Learning; Second International Lisbet Rønningsbakk,Ting-Ting Wu,Yueh-Min Huang Conference proceedings 2019 Spri

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The Designing of Constructivist Web-Based Learning Environment to Enhance Problem Solving Process annsfer of learning for computer education student. The developmental research (Type I): design and development process were employed in this study. Several methods used were document analysis, survey and case study. The results revealed that: (1) The designing of constructivist web-based learning env
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Scaffolding Learning for the Novice Players of Gouter board games can also play the role of the drosophila. From the viewpoint of social development, after the rise of AI, human need more ability of logical thinking and judgement than before. Advocating computer games is an excellent tool for the training of logical concepts and hence produces pos
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An Image Recognition Practice for Using Mobile Phone During Classents into 19 categories, covering 22 subcategories. These bad behaviors may represent a lack of either Student Engagements or intention to study the course. With the rise of artificial intelligence, some students’ lousy behavior recognition in the classroom can be used as the judgment standard of St
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Building a Chinese Facial Expression Database for Automatically Detecting Academic Emotions to Suppoes a strategy to develop an automatically detecting technique for academic emotions to support teachers making better decisions in blended and digital learning environments. There are some famous worldwide databases of facial emotion expressions, e.g., Amsterdam Dynamic Facial Expression Set (ADFES)
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Increasing Students’ Interest and Learning Achievement Using Cooperative Learning (Students Team Achl applied then in the first cycle students’ learning interest increased by 77.5% and increased again in the second cycle to 87.78%, and (2) the increasing percentage of competence in Cycle II of 87.78% compared to 64.86% in the first cycle by using the model of STAD Cooperative Learning. In conclusi
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A Study of Problem Solving Using Blocks Vehicle in a STEAM Course for Lower Elementary Levelse problem-solving ability indicators were measured and analyzed using the problem-solving ability test. The results show that the mean score of the experimental group in the problem-solving ability test was higher than that of the control group. In the problem-solving ability test, the scores of the
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An Empirical Research on Exploring the Trans-disciplinary Autocorrelationships Among the Social-Meditopics: “how to offer the most high-quality social-media technology to advance the MOOCs quality for triggering school student’s self-studying interdisciplinary interests, how to supply the most the most diversified MOOCs for attracting corporate employee’s self-studying interdisciplinary demands an
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