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Titlebook: Immersive Theatre and Audience Experience; Space, Game and Stor Rose Biggin Book 2017 The Editor(s) (if applicable) and The Author(s) 2017

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Fan Interactivity: Communicating Immersive Experience, of further texts. The chapter concludes that fan interactivity is a means of claiming ownership over immersive experience and expressing relationships with Punchdrunk productions beyond the moment of theatrical encounter.
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Environment and Site-Specificity: Space, Place and Immersion,ite together with structure to achieve immersive effects: .’s structure, more typical for Punchdrunk, of audiences exploring a building; and .’s more unusual form of guided outdoor audiowalk. The chapter anticipates further exploration of the overlap between immersive forms and pervasive gaming.
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dded researcher within Punchdrunk to provide fascinating ins.This book is the first full-length monograph to focus on Punchdrunk, the internationally-renowned theatre company known for its pioneering approach to immersive theatre. With its promises of empowerment, freedom and experiential joy, immer
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