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Titlebook: Immersive Learning Research Network; 9th International Co Marie-Luce Bourguet,Jule M. Krüger,Jonathon Richte Conference proceedings 2024 Th

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Trial Assessment of Online Learners’ Engagement with 360-Degree Architecture Videosasible. Aside from making simulations possible, XR can support learning in domains where spatial awareness can be critical, such as in architecture. An intermediate technology to XR is 360-degree videos embedded in MOOCs that can be rendered in two-dimensional view (2D) via web browsers or in three-
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Teachers’ Experience When Using Interactive Applications with Augmented Reality Glasses this technology concerns applications based on widespread mobile devices. These applications usually enrich the real world with virtual educational multimedia content that users can view, but not interact with. Wearable devices like AR glasses allow users to be better immersed in and more effective
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Teachers’ Perceptions Towards the Use of Augmented Reality Smart Glasses in Their Teachingand the pilot testing of a questionnaire regarding the factors that influence the intention to use those glasses. The theoretical framework of the questionnaire was based on the variables of the Mobile Augmented Reality Acceptance Model (MARAM) as well as on the variable of the social influence of U
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Exploring the Needs and Preferences of Autistic Users in Extended Reality: A Participatory and Humanhe literature have been conducted by researchers who are not disabled or autistic, resulting in products that are less user-centered. To address this issue, Project PHoENIX is initiated to gather information from stakeholders, including autistic people, caregivers, and parents, about their needs and
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Outdated or Not? A Case Study of How 3D Desktop VR Is Accepted Todays, devices, or systems to provide users or learners with more immersive and interactive VR learning experiences, many people have not even experienced some basic VR systems. In this paper, we investigated a straightforward question, “How do learners perceive their learning experience in a legacy VR
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Exploring Data Visualization in Mixed Reality Simulations to Measure Teacher Responsivenesse practice-based opportunities in teacher education. Ironically, current research of this new technology often uses historic measures and conventional data analytics to measure teacher learning, such as holistic rubrics of qualities that describe an average or overall teacher performance or frequenc
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