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Titlebook: Immersive Learning Research Network; 5th International Co Dennis Beck,Anasol Peña-Rios,Michael Gardner Conference proceedings 2019 Springer

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发表于 2025-3-21 16:58:56 | 显示全部楼层 |阅读模式
书目名称Immersive Learning Research Network
副标题5th International Co
编辑Dennis Beck,Anasol Peña-Rios,Michael Gardner
视频video
丛书名称Communications in Computer and Information Science
图书封面Titlebook: Immersive Learning Research Network; 5th International Co Dennis Beck,Anasol Peña-Rios,Michael Gardner Conference proceedings 2019 Springer
描述.This volume constitutes the refereed proceedings of the 5th International Conference of the  Immersive Learning Network, iLRN 2019, held in London, UK, in June 2019..The 18 revised full papers and  presented in this volume were carefully reviewed and selected from 60 submissions. The papers are organized in topical sections on science, technology, engineering, and mathematics (STEM); disciplinary applications: special education; disciplinary applications: history; pedagogical strategies; immersion and presence..
出版日期Conference proceedings 2019
关键词e-learning; education; Human-Computer Interaction (HCI); interactive computer graphics; user interfaces;
版次1
doihttps://doi.org/10.1007/978-3-030-23089-0
isbn_softcover978-3-030-23088-3
isbn_ebook978-3-030-23089-0Series ISSN 1865-0929 Series E-ISSN 1865-0937
issn_series 1865-0929
copyrightSpringer Nature Switzerland AG 2019
The information of publication is updating

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Immersive Learning for Scale and Order of Magnitude in Newtonian Mechanicsand scale, by using projectile motion as an example of Newton mechanics. We developed a semi-tangible virtual reality (VR) application that serves as virtual learning environment (VLE). In this application, participants throw objects and explore the effects of different conditions, such as variation
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Conceptual Framework for Virtual Field Trip Gamestion of field trips for many reasons, such as the limitation in time and expenses increases the demand for alternatives solutions. There is a need for an alternative way to provide learners with rich field trip and fieldwork experience. Advanced technology, such as educational games are a promising
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Design Considerations for Haptic-Enabled Virtual Reality Simulation for Interactive Learning of Nanorstanding of key nanoscale concepts in membrane systems for students aged 12 to 13. We developed a virtual model of a section of the cell membrane and a haptic enabled interface that enables students to interact with the model and to manipulate objects in the model. Students, in two schools in Engla
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Learning Through Experiences: Accessible Fabricated Dioramas for the Visually Impairedl heritage contexts. The paper’s main contribution is the evaluation of the experience that visually impaired users had with a 3d printed relief of a Victorian environmental display, or diorama, from the Booth Museum of Natural History in Brighton (UK) along with a pervasive audio mobile application
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Time Travel as a Visitor Experience: A Virtual Reality Exhibit Template for Historical Explorationeriences with their collections and heritage. With virtual reality more accessible, heritage institutions are eager to find out how this technology can create new methods in interpretation, learning and visualisation. This paper reviews a virtual reality framework implemented into exhibits in three
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