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Titlebook: Human-Computer Interaction. User Experience and Behavior; Thematic Area, HCI 2 Masaaki Kurosu Conference proceedings 2022 The Editor(s) (if

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楼主: Hayes
发表于 2025-3-25 05:53:31 | 显示全部楼层
A Study on How Users Choose Appsthe dataset using Apriori and FP-Growth algorithms..Our findings indicate that users do not usually rely on a single cue or factor but instead consider a combination of cues and factors. We found that some cues are used as a starting point in the decision process, and the core of these cues is the a
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Designing to Fight Pandemics: A Review of Literature and Identifying Design Patterns for COVID-19 Trrse set of international tracing apps. Our investigation yielded a set of design patterns which can be used readily by designers of contact tracing apps. Our work lays the foundation to identify opportunities for new contextual feature design and use.
发表于 2025-3-25 18:54:37 | 显示全部楼层
Educational AGV Design by AHP and DFX Methodsy, DFX is used as the front-end design analysis, making up for the processing and actual application environment information. Before the design, the user needs to be understood, and the product can be entirely modular. The advantage of the design is that it is easy to replace parts and the expansion
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Design Study and User Evaluation of an Application Model for Self-management and Rehabilitation Trai 6.62 (0.56) and 6.52 (0.64). The proposed application model of self-hearing health management, which integrates assessment and training, bridges the gap between assessment and training in traditional hearing health management software, and achieves high overall scores in user demand and satisfactio
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Prototyping the Virtual Reality-Based NIHSS Stroke Assessment Training Systemrrently takes a healthy adult as the virtual patient to find out major system usability problems, and actual cases in the real world can be imported into the VR system afterward to provide the learners with an adequate self-improvement space. It can also be a helpful tool for the educators to train
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Analysis of Unconscious Interaction Design for Smartphone Drop-Down Menuft-handed users, the human-computer comfort of the first task environment is higher than that of the second task environment, and the functions with higher priority will be placed in the upper-right to lower-right drop-down menu in the design; different functional module layouts also have different
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