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Titlebook: Human Ear Recognition by Computer; Bir Bhanu,Hui Chen Book 2008 Springer-Verlag London 2008 3D.Computer Vision.Ear Recognition.Ear-based i

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mes, get crash reports, and support your users.Complete your own playable 2D OpenGL games.Who This Book Is For.People with a basic knowledge of Java who want to write games on the Android platform. It also offe978-1-4842-0472-6
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Book 2008ition - Performance comparison and prediction...The techniques discussed will be of great interest to researchers, developers and decision makers who are involved in robust human recognition by computer for a large number of practical applications..
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s a treadmill which transmitted data to a connected Android device and a huge tilt labyrinth, which could be controlled with an Android device. Shortly after the event, the first DIY projects surfaced which already showed the great potential of the ADK.
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es contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you‘ll also learn about inserting perspectives using cameras and including audio in your game app. .978-1-4302-5830-8978-1-4302-5831-5
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a game ..The design of 2D and 3D games and their successful implementation on the Android platform . . .For those looking to learn about Android tablet game app development or want Android 4 SDK specific coverage, check out .Beginning Android 4 Games Development,. now available from Apress..
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scratch, based on Canvas API and OpenGL ES.Create a full-featured 3D game.Publish your games, get crash reports, and support your users.Complete your own playable 2D OpenGL games.Who This Book Is For.People with a basic knowledge of Java who want to write games on the Android platform. It also offe
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