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Titlebook: HCI in Games: Experience Design and Game Mechanics; Third International Xiaowen Fang Conference proceedings 2021 Springer Nature Switzerla

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楼主: 毛发
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In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Modelddictive behavior in the players is vague. Therefore, this conceptual paper seeks to investigate this important issue and provide a better understanding of video game addiction. We try to provide a behavioral link between in-game virtual consumption with online video game addiction.
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Lecture Notes in Computer Sciencehttp://image.papertrans.cn/h/image/420157.jpg
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978-3-030-77276-5Springer Nature Switzerland AG 2021
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https://doi.org/10.1007/978-3-030-77277-2artificial intelligence; computer games; computer networks; computer science; computer systems; computer
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Toward a Theory-Driven Model of Emotional Interaction Design in Mobile Games Researchon design principles and methods. The purpose of this paper to establish an emotional interaction design model, which could provide the theoretical basis for improving mobile game design theory, expanding mobile game functions and value, meeting users’ more advanced emotional needs and guiding mobil
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A Specific Measurable Modelween interactive prototype and design manuscript in testing. For players, this model can also be used to measure whether the interaction design actually affects their feelings because of the design itself, or because of some static and dynamic effects.
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Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Gamesesults show that users preferred hybrid controls for interacting with the game, as it improves performance and provides assistance and useful affordances for enhancing the overall experience. These results are quite promising and provide insights for designing novel gaming mechanics incorporating ga
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Research on User Experience Optimization of Tutorial Design for Battle Royale Games Based on Grey AHd to measure all the factors that affect the user experience of novice tutorials. It is a system that exterior might seem clear while the inside is vague. On account of these characteristics, this study applies grey AHP theory to construct a system evaluating the user experience of novice tutorials
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