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Titlebook: HCI International 2023 – Late Breaking Papers; 25th International C Panayiotis Zaphiris,Andri Ioannou,Gavriel Salvendy Conference proceedin

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书目名称HCI International 2023 – Late Breaking Papers
副标题25th International C
编辑Panayiotis Zaphiris,Andri Ioannou,Gavriel Salvendy
视频video
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: HCI International 2023 – Late Breaking Papers; 25th International C Panayiotis Zaphiris,Andri Ioannou,Gavriel Salvendy Conference proceedin
描述.This seven-volume set LNCS 14054-14060 constitutes the proceedings of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. ..For the HCCII 2023 proceedings, a total of 1578 papers and 396 posters was carefully reviewed and selected from 7472 submissions. Additionally, 267 papers and 133 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”...These papers were organized in the following topical sections: HCI Design and User Experience; Cognitive Engineering and Augmented Cognition; Cultural Issues in Design; Technologies for the Aging Population; Accessibility and Design for All; Designing for Health and Wellbeing; Information Design, Visualization, Decision-making and Collaboration; Social Media, Creative Industries and Cultural Digital Experiences; Digital Human Modeling, Ergonomics and Safety; HCI in Automated Vehicles and Intelligent Transportation; Sustainable GreenSmart Cities and Smart Industry; eXtended Reality Interactions; Gaming and Gamification Experiences; Interacting with Artificial Intelligence; Security, Privacy, Trust and Ethics; Learning Technologies and Learning E
出版日期Conference proceedings 2023
关键词computer aided instruction; e-learning; computer vision; Human-Computer Interaction (HCI); machine learn
版次1
doihttps://doi.org/10.1007/978-3-031-48060-7
isbn_softcover978-3-031-48059-1
isbn_ebook978-3-031-48060-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
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3D Animation to Address Pandemic Challenges: A Project-Based Learning Methodologyr major health problems. Projects led by schools are addressed within educational scenarios focused on STEM education and developed under a relevant public health issue through their continuous engagement in open schooling approach. By implementing an educational scenario with a focus on 3D animatio
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Data Collection and Feedback Preparation in Virtual Reality Training Systemshe gathered data and generated feedback at the and of a training session provide information in various levels of detail, including correct/incorrect operations, sequence, time spent, distance walked, score and suggestions. With this approach, the instructor can more accurately evaluate the trainee‘
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From Spoken Words to Prompt Triggers: Technical Iterations of a Semi-Intelligent Conversational Agenservices, data processing services, and human outputs, and it has gone through a combined seven iterations in three prototypes. Though a very small part of the DBR cycle, the technical iterations presented here have the potential to inform others interested in incorporating text-to-speech and other
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Effect of Visual Support Information and Participant’s Personality on Training in Virtual Environmenestionnaire survey. The experimental results suggested that visual support information in training virtual environments enhanced the sense of self-location and body ownership. Further, the participants’ personalities were classified as Type A or Type B based on their performance in the training sess
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