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Titlebook: HCI International 2020 - Posters; 22nd International C Constantine Stephanidis,Margherita Antona Conference proceedings 2020 Springer Natur

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发表于 2025-3-21 19:44:43 | 显示全部楼层 |阅读模式
书目名称HCI International 2020 - Posters
副标题22nd International C
编辑Constantine Stephanidis,Margherita Antona
视频video
丛书名称Communications in Computer and Information Science
图书封面Titlebook: HCI International 2020 - Posters; 22nd International C Constantine Stephanidis,Margherita Antona Conference proceedings 2020 Springer Natur
描述.The three-volume set CCIS 1224, CCIS 1225, and CCIS 1226 contains the extended abstracts of the posters presented during the 21st International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.*.. HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication in the pre-conference proceedings after a careful reviewing process... The 238 papers presented in these three volumes are organized in topical sections as follows: Part I: design and evaluation methods and tools; user characteristics, requirements and preferences; multimodal and natural interaction; recognizing human psychological states; user experience studies; human perception and cognition. -AI in HCI. Part II: virtual, augmented and mixed reality; virtual humans and motion modelling and tracking; learning technology. Part III: universal access, accessibility and design for the elderly; smartphones, social media and human behavior; interacting with cultural heritage; human-vehicle interaction; transport, safety and crisis management; security, privacy and trust; product and service design...*The conference was he
出版日期Conference proceedings 2020
关键词artificial intelligence; computer systems; computer vision; education; Human-Computer Interaction (HCI);
版次1
doihttps://doi.org/10.1007/978-3-030-50729-9
isbn_softcover978-3-030-50728-2
isbn_ebook978-3-030-50729-9Series ISSN 1865-0929 Series E-ISSN 1865-0937
issn_series 1865-0929
copyrightSpringer Nature Switzerland AG 2020
The information of publication is updating

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Immersive Virtual Reality App to Promote Healthy Eating in Children the Gear VR (Viewer and controller), and a phone which contains the mobile application developed in Unity, providing the immersive environment, the platform was based on a path where the player has to go through it choosing between different sort of meals and also between different physical activit
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How to Improve the Immersiveness in VR by Changing the Time Expansion Coefficienters adjust time expansion coefficient according to different narrative types in VR films to optimize users’ immersive perception. We evaluated five types of narrative which include linear narrative with fixed shot, linear narrative with moving shot, circular narrative, multi-view narrative and inter
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Enabling Interaction with Arbitrary 2D Applications in Virtual Environmentslications are often tailored for specific tasks and hardware setups such as a virtual or augmented reality (VR/AR) head mounted display (HMD). This limits the range of available content, because not every standard application (e.g. web browser, calender, office) that is available on a 2D desktop PC
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A Method of Shape Deformation Using a Cage Considering Shape Featuresnstruction of the cage which surrounds the model to be deformed. In this paper, we propose a method of cage-based deformation considering the shape features of its original model. In particular, we describe how to generate the cages. We first evaluate the features, such as curvature, the dihedral an
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Optimizing Virtual Reality Eye Tracking Fixation Algorithm Thresholds Based on Shopper Behavior and tual reality is defining fixations and saccades, which are essential part of feature extraction in ET analysis and have a critical impact on higher level analysis. In this study, the ET data from 60 subjects, were recorded. To define the fixations, Dispersion Threshold Identification algorithm was u
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