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发表于 2025-3-21 19:14:03 | 显示全部楼层 |阅读模式
书目名称Guide to Dynamic Simulations of Rigid Bodies and Particle Systems
编辑Murilo G. Coutinho
视频video
丛书名称Simulation Foundations, Methods and Applications
图书封面Titlebook: ;
出版日期Textbook 2013
版次1
doihttps://doi.org/10.1007/978-1-4471-4417-5
isbn_softcover978-1-4471-6116-5
isbn_ebook978-1-4471-4417-5Series ISSN 2195-2817 Series E-ISSN 2195-2825
issn_series 2195-2817
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Articulated Rigid-Body Systemst constraint their motion. Position-based, velocity-based and force-based constraints systems are explained and a framework is presented to derive the appropriate constraint equations based on the number of degree of freedoms associated with a joint. This framework is applied to spherical, universal
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Appendix G: Constructing Signed Distance Fields for 3D Polyhedraon engine. The memory efficient algorithm presented in this book is capable of handling grid-resolutions for the signed fields on the order of thousands of cells along each coordinate axis. A collision detection and response algorithm based on signed distance fields is also discussed.
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Herbert Schumann,Ingeborg Schumanndiscusses in detail a possible architectural design of a computationally efficient implementation of a dynamic-simulation engine for non-penetrating particle and rigid-body systems. In doing so, we are mostly interested in studying algorithms that can produce real-time or near real-time performance.
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