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Titlebook: Gaming is unlikely; A Theory of Ludic Ac Fabian Arlt,Hans-Jürgen Arlt Book 2023 The Editor(s) (if applicable) and The Author(s), under excl

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发表于 2025-3-21 16:34:50 | 显示全部楼层 |阅读模式
书目名称Gaming is unlikely
副标题A Theory of Ludic Ac
编辑Fabian Arlt,Hans-Jürgen Arlt
视频video
概述On the instrumentalization of games through pedagogy, gamification and a globally expanding games industry.How does digitalization make games more realistic and realities more playful?.For a better un
图书封面Titlebook: Gaming is unlikely; A Theory of Ludic Ac Fabian Arlt,Hans-Jürgen Arlt Book 2023 The Editor(s) (if applicable) and The Author(s), under excl
描述.A concept of game is justified and unfolded that revolves around the lure and threat of the unexpected. The author duo places their theory of ludic action in classical concepts of the game as well as in the current discourse of game studies. The phenomenal multiplicity of games is outlined in historical perspective and structured in a systematic manner. The authors explain the media-technical and communicative preconditions of the computer game boom and reflect on the discussion about escalations of ludic violence. The instrumentalization of games, which is becoming increasingly popular under the heading of gamification, is critically examined. The conspicuous inflation of the game metaphor is brought into connection with ludic connotations in the social structures of modern and digital society..Fabian Arlt, M. A. , studied media management and is doing his doctorate in social and business communication at the University of the Arts (UdK) in Berlin..Prof. Dr.Hans-Jürgen Arlt is a social scientist and publicist, he teaches at the Institute for Theory and Practice of Communication at the University of the Arts (UdK) in Berlin..This book is a translation of an original German edition
出版日期Book 2023
关键词Computer games; Games; Gamification; Thrill; Interaction; Communication; Narration; Fiction; Speculation; Pro
版次1
doihttps://doi.org/10.1007/978-3-658-39964-1
isbn_softcover978-3-658-39963-4
isbn_ebook978-3-658-39964-1
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Fachmedien Wies
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Shlomo Giora Shoham,Francis Rosenstiel everything can also be considered as play. An offer is made that, in view of the phenomenal diversity of games, does not cancel the sails of theory, but attempts to explain this diversity. In doing so, it does not follow the path of game studies, whose studies are typically preceded by a marginal n
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And I Saw Sequences of Petals and Leaves liberates itself from normalities in its own special way, namely in the mode of a temporary, non-binding acting as if. The aim is to trace the experiential qualities of the game that captivate its participants, as well as the performance character of ludic actions that appeals to audiences. The the
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Silent Violence: On Point of View, of play is reflected in a colourful abundance of scientific approaches to play. The task now is to anchor the concept of play developed in the second chapter in this ludic discourse, to identify points of connection, to note points of agreement, to name differences, to justify dissent: For example,
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https://doi.org/10.1007/978-3-319-45053-7on, orientation notes on the functional change of the game are given, underpinned with individual examples. In doing so, it adopts the construction of dividing social history into the four formations tribal, estates, modern, digital. In its handling of the unexpected, the game in tribal society func
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https://doi.org/10.1007/978-1-4615-0639-3signations are in flux for both hardware and software. The computer as a universal tool and as a high-performance medium opens up new fantastic worlds for games, which owe their existence to the punch line of digitalization: the more thoroughly separated, the more possibilities for recombination ari
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William H. Isbell,Helaine Silverman independence, freedom of choice, and unpredictability can be observed, i.e. everywhere by now, the game is invoked as a reference. How much reality content and how much whitewashing is involved in the inflationary use of the game metaphor? The voyage of discovery, which searches for ludic charm in
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