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Titlebook: Games and Learning Alliance; Second International Alessandro De Gloria Conference proceedings 2014 Springer International Publishing Switze

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Groups, Lie Groups, and Lie Algebrascognitive processes that regulate, control and manage other cognitive processes. Three models are considered: Baddeley’s model of working memory [.], and two models of executive functions, that of Anderson [.], and that of Diamond [.]. The implications for serious games research and games design and for future research are considered.
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The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games?esigners in building a successful game? This paper presents three case study examples of games that have good learning outcomes to explore this question. This paper discusses the salient aspects and the differences between the examples and suggests how SGs could learn more from successful EGs.
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Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Realirning path, presented with some case studies, make it possible the use of serious games to further strengthen the acquired theoretical and practical knowledge also in multidisciplinary contexts, and to obtain a further enhancement of the cognitive and metacognitive skills.
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Towards an Understanding of the Relationship Between Executive Functions and Learning Outcomes from cognitive processes that regulate, control and manage other cognitive processes. Three models are considered: Baddeley’s model of working memory [.], and two models of executive functions, that of Anderson [.], and that of Diamond [.]. The implications for serious games research and games design and for future research are considered.
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978-3-319-12156-7Springer International Publishing Switzerland 2014
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Games and Learning Alliance978-3-319-12157-4Series ISSN 0302-9743 Series E-ISSN 1611-3349
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An Introduction to Shakespeare’s Comediescount and evaluate. A useful support can be provided by technology that can observe the driver’s situation, analyze it, and offer individualized information and services to the driver. Moreover, by means of gamification mechanisms drivers can receive valuable feedback and motivation to improve their
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