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Titlebook: Games and Learning Alliance; Second International Alessandro De Gloria Conference proceedings 2014 Springer International Publishing Switze

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Generating Computational Models for Serious Gaminglly generated. The approach is based on the fact that many games focus on optimisation problems that are covered by a general class of linear programming models. The paper thus sketches the principles of a creativity tool that removes barriers for harvesting the creative potential of teachers and students.
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A Survey of Haptics in Serious Gaming gadgets in gaming. Haptic modeling methods, in particular, available SDKs or libraries either for commercial or academic usage, are summarized. We also analyze the existing research difficulties and technology bottleneck with haptics and foresee the future research directions.
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Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, The indicative change of interest is from cognitive to motor via more skilled autonomous driving style –a skill synonymous with expert driving and ultimately winning races. Our data show clear patterns of how this skill develops.
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Energy-Efficient and Safe Driving Using a Situation-Aware Gamification Approach in Logisticsnced in the TEGA game. A first user study indicated the general usefulness of this approach and revealed also several shortcomings. These results imply that this synergy of various technologies provides a promising opportunity for further investigation and development.
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Flooded: A Location-Based Game for Promoting Citizens’ Preparedness to Flooding Situationsns’ sensitizations. Results of the evaluations show that the game was successful in promoting flood awareness, especially in terms of increasing the player’s knowledge of the local territory, but that a proper briefing and debriefing session is required to facilitate learning, retention and reflection.
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