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Titlebook: Game User Experience Evaluation; Regina Bernhaupt Book 2015 Springer International Publishing Switzerland 2015 Game Design and Development

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Evaluating Exertion Gamesntal and social benefits, thus changing the way we play computer games. However, there is a lack of understanding of how to evaluate such exertion games, mainly because although the games’ facilitated bodily movements are believed to be responsible for the generated user experiences, they are not co
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Beyond the Gamepad: HCI and Game Controller Design and Evaluationnce remains relatively unexplored. In this chapter we highlight the limitations of current practices with respect to designing support for both standard and innovative controllers in games. We proceed to explore the use of McNamara and Kirakowski’s (Interactions 13(6):26–28, 2006) theoretical framew
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Book 2015lving user-experience..Game User Experience Evaluation. allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle..
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1571-5035 s well as game designers and developers to get an overview on available methods for all stages of the development life cycle..978-3-319-36293-9978-3-319-15985-0Series ISSN 1571-5035 Series E-ISSN 2524-4477
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User Experience Design for Inexperienced Gamers: GAP—Game Approachability Principlesersus one-on-one User Testing. Outcomes suggest potential for GAP as an (1) effective Heuristic Evaluation, (2) adjunct to User Testing, and (3) as a proactive checklist of principles in to conceptually design the new player experience and/or tutorial to increase Game Approachability—for all levels
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