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Titlebook: GPU Ray Tracing in Non-Euclidean Spaces; Tiago Novello,Vinícius da Silva,Luiz Velho Book 2022 Springer Nature Switzerland AG 2022

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发表于 2025-3-21 17:45:25 | 显示全部楼层 |阅读模式
书目名称GPU Ray Tracing in Non-Euclidean Spaces
编辑Tiago Novello,Vinícius da Silva,Luiz Velho
视频video
丛书名称Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging
图书封面Titlebook: GPU Ray Tracing in Non-Euclidean Spaces;  Tiago Novello,Vinícius da Silva,Luiz Velho Book 2022 Springer Nature Switzerland AG 2022
描述This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.
出版日期Book 2022
版次1
doihttps://doi.org/10.1007/978-3-031-79212-0
isbn_softcover978-3-031-79200-7
isbn_ebook978-3-031-79212-0Series ISSN 2469-4215 Series E-ISSN 2469-4223
issn_series 2469-4215
copyrightSpringer Nature Switzerland AG 2022
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Visualization of Three-Dimensional Spaces,sed of ambient three-dimensional space, 3D shapes placed in this ambient space, and a viewpoint, among other parameters. The output is a 2D view. In that sense, the rendering process transforms geometric 3D information into visual 2D information.
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Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging380167.jpg
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https://doi.org/10.1057/978-1-137-56595-2sed of ambient three-dimensional space, 3D shapes placed in this ambient space, and a viewpoint, among other parameters. The output is a 2D view. In that sense, the rendering process transforms geometric 3D information into visual 2D information.
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