书目名称 | Foundations of 3D Graphics Programming | 副标题 | Using JOGL and Java3 | 编辑 | Jim X. Chen,Chunyang Chen | 视频video | | 概述 | This second edition contains 3 new chapters, a new appendix and is updated and enhanced throughout.Supreme reference on JOGL programming, with extensive and complete examples.Also covers Java3D, with | 图书封面 |  | 描述 | OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface program | 出版日期 | Textbook 2008Latest edition | 关键词 | 3D; JOGL; Java; Java 3D; OpenGL; Processing; animation; computer graphics; graphics programming; object orien | 版次 | 2 | doi | https://doi.org/10.1007/978-1-84800-284-5 | isbn_softcover | 978-1-4471-6830-0 | isbn_ebook | 978-1-84800-284-5 | copyright | Springer-Verlag London 2008 |
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