书目名称 | Fast Algorithms for 3D-Graphics | 编辑 | Georg Glaeser | 视频video | | 图书封面 |  | 描述 | The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. As a result, many students and professionals will find this presentation will give them a thorough understanding of the most fundamental algorithms in graphics programming as well as to provide with them a usable graphics package. Readers are assumed to be moderately familiar with programming though all type definitions, global variables, and macros are described thoroughly before their first applications. Whilst ray-tracing is not covered, the book does cover: hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces. | 出版日期 | Book 19941st edition | 关键词 | ANSI C; C++ programming language; Forth; Mathematica; Pascal; algorithms; animation; clipping; computer grap | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4612-2664-2 | isbn_ebook | 978-1-4612-2664-2 | copyright | Springer-Verlag New York, Inc. 1994 |
The information of publication is updating
|
|