书目名称 | Facets of Virtual Environments |
副标题 | First International |
编辑 | Fritz Lehmann-Grube,Jan Sablatnig |
视频video | |
概述 | Fast track conference proceedings.Unique visibility.State-of-the-art report |
丛书名称 | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi |
图书封面 |  |
描述 | In recent years, the popularity of virtual worlds has increased significantly and they have consequently come under closer academic scrutiny. Papers about virtual worlds are typically published at conferences or in journals that specialize in something - tirely different, related to some secondary aspect of the research. Thus a paper d- cussing legal aspects of virtual worlds may be published in a law journal, while a psychologist‘s analysis of situation awareness may appear at a psychology conference. The downside of this is that if you publish a virtual worlds paper at an unrelated conference in this manner you are likely to be one of only a handful of attendees working in the area. You will not, therefore, achieve the most important goal of - tending conferences: meeting and conversing with like-minded colleagues from the academic community of your field of study. Virtual worlds touch on many well-established themes in other areas of science. Researchers from all these fields will therefore be looking at this new, interesting, and growing field. However, to do effective research related to these complex constructs, researchers need to take into account many of the other facets f |
出版日期 | Conference proceedings 20101st edition |
关键词 | 3D; Design; Usability; avatars; computational astrophysics; game networks; social networks; virtual environ |
版次 | 1 |
doi | https://doi.org/10.1007/978-3-642-11743-5 |
isbn_softcover | 978-3-642-11742-8 |
isbn_ebook | 978-3-642-11743-5Series ISSN 1867-8211 Series E-ISSN 1867-822X |
issn_series | 1867-8211 |
copyright | ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering 2010 |