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Titlebook: Engineering for Human-Computer Interaction; 8th IFIP Internation Murray Reed Little,Laurence Nigay Conference proceedings 2001 Springer-Ver

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楼主: Clinical-Trial
发表于 2025-3-28 16:35:07 | 显示全部楼层
https://doi.org/10.1007/978-3-031-65053-6 of 3D object with 2D input devices non-intuitive and difficult. We present a system, which restricts the motion of objects in a 3D scene with constraints. In this publication we discuss an experiment that compares two different 3D manipulation interfaces via 2D input devices. The results show clear
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https://doi.org/10.1007/978-0-85729-615-3ct where they can be used to drive the design process. Design reviews are used to capture feedback and ensure that the repository remains a vital knowledge source for producing useful and usable software systems.
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An Organizational Learning Method for Applying Usability Guidelines and Patternsct where they can be used to drive the design process. Design reviews are used to capture feedback and ensure that the repository remains a vital knowledge source for producing useful and usable software systems.
发表于 2025-3-29 04:35:41 | 显示全部楼层
Towards a UML for Interactive Systemsating model-based approaches for interactive applications, particular attention has been paid to task models. ConcurTaskTrees is one of the most widely used notations for task modelling. This paper discusses a solution for obtaining a UML for interactive systems based on the integration of the two approaches and why this is a desirable goal.
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Heuristic Evaluation of Groupware Based on the Mechanics of Collaborationations, to help inspectors rapidly, cheaply effectively identify usability problems within groupware systems. Specifically, we take the ‘mechanics of collaboration’ framework and restate it as heuristics for the purposes of discovering problems in shared visual work surfaces for distance-separated groups.
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https://doi.org/10.1007/978-1-349-17383-9his technique -that uses proofs obligations- can ensure both usability and safety requirements, from the specification step of the development process, to the implementation. This technique is illustrated by a case study: a simplified user interface for a Full Authority Digital Engine Control (FADEC) of a single turbojet engine aircraft.
发表于 2025-3-30 06:27:17 | 显示全部楼层
https://doi.org/10.1007/978-3-031-65053-6ints. In this publication we discuss an experiment that compares two different 3D manipulation interfaces via 2D input devices. The results show clearly that the new constraint-based interface performs significantly better than previous work.
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