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Titlebook: Echoes of Other Worlds: Sound in Virtual Reality; Past, Present and Fu Tom A. Garner Book 2018 The Editor(s) (if applicable) and The Author

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Vector Algebra: Two Dimensional VectorsVR sound continued to progress, largely through its implementation in digital games. Throughout the majority of this chapter, digital games are posited to have been the primary incubator of consumer VR concepts and technology, both in general and with regard to VR sound.
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Basic Properties of Fluids and Hydrostatics. Here, we take a look at data visualisation, telepresence, education, creative applications, rapid product prototyping and health applications. Throughout this chapter, sound is positioned as an underappreciated yet vitally powerful contributor across all wider applications of VR; from increasing t
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Sound and the Virtual,itions pertaining to VR, this chapter posits that conventional perspectives on sound lack comprehensive explanatory power. Perspectives such as ‘sound as object’, ‘sound as event’ and ‘sound as phenomenon’ are reviewed and the prevailing theories on the meaning of sound are questioned.
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