用户名  找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Design and Use of Serious Games; Marja Kankaanranta,Pekka Neittaanmäki Book 2009 Springer Science+Business Media B.V. 2009 Holm.Serious Ga

[复制链接]
楼主: 断头台
发表于 2025-3-26 23:52:18 | 显示全部楼层
发表于 2025-3-27 02:05:29 | 显示全部楼层
发表于 2025-3-27 08:25:28 | 显示全部楼层
发表于 2025-3-27 11:15:58 | 显示全部楼层
发表于 2025-3-27 14:24:59 | 显示全部楼层
发表于 2025-3-27 17:55:29 | 显示全部楼层
发表于 2025-3-27 22:34:52 | 显示全部楼层
Human-Centred Design and Exercise Gamesis development process has enabled the advancement of new kind of game-like fitness concepts. This development means that the design requirements for new exercise gaming concepts become more challenging, and consequently, the challenges for the design thinking increase. This paper presents the desig
发表于 2025-3-28 05:24:26 | 显示全部楼层
发表于 2025-3-28 06:42:53 | 显示全部楼层
Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Anoject, Serious Games on a Global Market Place (2007–2010), in which an online game-based platform for teaching and learning English (www.Mingoville.com) has been studied in the context of teaching and learning English in Danish primary schools. The initial research process — which was based on an an
发表于 2025-3-28 14:06:20 | 显示全部楼层
Competence Complexity and Obvious Learninghree countries who did not know each other well before the project started. Game designers, linguists, pedagogues and teachers have different approaches to how such an educational tool should function. The requirements for the game were scarce before the project started, so it was up to the team to
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 吾爱论文网 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
QQ|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-7-21 06:13
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表