书目名称 | Computer Games As Landscape Art | 编辑 | Peter Nelson | 视频video | | 概述 | Computer games are the paradigmatic form of contemporary landscape art and this book gives us the language to read them.Our relationship with the environment is changing, and we are expressing this th | 图书封面 |  | 描述 | .This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (.Half-Life 2.) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of .Counter-Strike .and reveals how sandboxes such as .Garry’s Mod .visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences .on .games to examining how historical connections flow .through. games and the history of landscape images.. | 出版日期 | Book 2023 | 关键词 | geography; computer games; landscape; Valve Corporation; esports; modding; art history | 版次 | 1 | doi | https://doi.org/10.1007/978-3-031-37634-4 | isbn_softcover | 978-3-031-37636-8 | isbn_ebook | 978-3-031-37634-4 | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |
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