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Titlebook: Cognitive Technology: Instruments of Mind; 4th International Co Meurig Beynon,Chrystopher L. Nehaniv,Kerstin Daute Conference proceedings 2

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书目名称Cognitive Technology: Instruments of Mind
副标题4th International Co
编辑Meurig Beynon,Chrystopher L. Nehaniv,Kerstin Daute
视频videohttp://file.papertrans.cn/230/229141/229141.mp4
概述Includes supplementary material:
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Cognitive Technology: Instruments of Mind; 4th International Co Meurig Beynon,Chrystopher L. Nehaniv,Kerstin Daute Conference proceedings 2
描述Cognitive Technology: Instruments of Mind Cognitive Technology is the study of the impact of technology on human cog- tion, the externalization of technology from the human mind, and the pragmatics of tools. It promotes the view that human beings should develop methods to p- dict, analyse, and optimize aspects of human-tool relationship in a manner that respects human wholeness. In particular the development of new tools such as virtual environments, new computer devices, and software tools has been too little concerned with the impacts these technologies will have on human cog- tive and social capacities. Our tools change what we are and how we relate to the world around us. They need to be developed in a manner that both extends human capabilities while ensuring an appropriate cognitive t between organism and instrument. The principal theme of the CT 2001 conference and volume is declared in its title: Instruments of Mind. Cognitive Technology is concerned with the interaction between two worlds: that of the mind and that of the machine. In science and engineering, this - teraction is often explored by posing the question: how can technology be best tailored to human cognition? B
出版日期Conference proceedings 2001
关键词Artifacts; Learning; Making of Meaning; Mind; Modeling; Rules; Social Implications; cognition; robot; virtual
版次1
doihttps://doi.org/10.1007/3-540-44617-6
isbn_softcover978-3-540-42406-2
isbn_ebook978-3-540-44617-0Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag Berlin Heidelberg 2001
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Thinking Together in Concept Design for Future Products — Emergent Features for Computer Supportd electronics devices. An understanding of concept design is presented using concepts from Activity Theory to analyse design practice. The three levels of Activity: Activity, Action and Operation are discussed in order to reveal how Hypothetical User Activity is embedded as a mediator in Design Acti
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Can Social Interaction Skills Be Taught by a Social Agent? The Role of a Robotic Mediator in Autism eractive, mobile robots as social mediators in the particular domain of autism therapy. This research is part of the project AURORA that studies how mobile robots can be used to teach children with autism basic interaction skills that are important in social interactions among humans. Results from a
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The Cognitive Effects of Delayed Visual Feedback: Working Memory Disruption While Driving in Virtualbed. Results show that visual interference tasks and visual delays both have a similarly detrimental eect on performance. A potential explanation for the cognitive failures involved in delayed visual feedback isoutlined; namely adisruption to working memory. In addition tothistheoretical and experim
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Embodiment, Perception, and Virtual RealityTheme parks and computer entertainment games however use virtual reality technologies to construct elaborate fantasy worlds. Human beings have continually tried to explore varying dimensions of consciousness through incantations, meditation, prayer, dream states, drugs and fantasies. Cultural forms
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Freeing Machines from Cartesian Chainsnd classical Artificial Intelligence. All these approaches share an output-oriented black-box rationalism, which is also the foundation of neo-Darwinistic accounts of behaviour. To gauge the limitations of this type of explanations and of ethological methods in particular, I analysed the behaviour o
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