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Titlebook: Beginning Android 3D Game Development; Robert Chin Book 2014 Robert Chin 2014

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3D Graphics Using OpenGL ES 2.0,s. Next, I go into more detail on how this is done, using matrix math, matrix transformations, and vertex and fragment shaders. I then offer a look at the shader language used for the vertex and fragment shaders and give you a quick review of the language and some examples.
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Motion and Collision,n, angular velocity, and angular acceleration. I cover Newton’s three laws of motion and the new Physics class we have created to implement these laws of motion. I then discuss a hands-on example that demonstrates with a bouncing and rotating cube how to apply linear and angular acceleration to obje
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Game Environment,modifications we will need to make to other class objects to integrate sounds into them. I then go through a hands-on example in which we play explosion sounds when two cubes collide with each other. I then cover how to create a heads-up display, or HUD. The new classes needed to implement the HUD a
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