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Titlebook: Artificial Intelligence and Games; Georgios N. Yannakakis,Julian Togelius Textbook 2018 Springer International Publishing AG 2018 Artifici

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Enterprise Innovation Driving Force, this field inform and interact with each other, both actually and potentially. For that purpose we first identify the main research areas and their sub-areas within the game AI field. We then view and analyze the areas from three key perspectives: (1) the dominant AI method(s) used under each area;
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Georgios N. Yannakakis,Julian TogeliusBook content class- and industry-tested by leading academic lecturers, researchers and game developers.Hot topic in game development and academic game research.Suitable for undergraduate and graduate
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https://doi.org/10.1007/978-3-319-63519-4Artificial intelligence (AI); Computational intelligence (CI); Machine learning; Games; Digital games; Co
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