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Titlebook: Advanced Game Design with HTML5 and JavaScript; Rex Spuy Book 2015 Rex van der Spuy 2015

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https://doi.org/10.1007/978-3-658-22207-9 In this chapter you’ll learn how to make sprites from scratch, and then, in the chapters that follow, you’ll learn how to move them, make them interactive, add some collision detection, and use them to build a game.
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https://doi.org/10.1007/978-3-662-30456-3 make a sprite move along a fixed path or curve, or make a sprite fade in, fade out, pulse, or wobble. Using tweening effects will add a whole new dimension of interactivity and engagement to your games that will make them come alive in new and exciting ways.
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Torsten Rohlfs,Alexander Mahnket, but learning the Canvas Drawing API gives you an excellent introduction to low-level graphics programming that you’ll be able to apply to a wide range of different game design technologies. As a core technology for learning the art of HTML5 game design, it’s the best place to start.
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