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Titlebook: 2nd International Workshop on Evidence-based Technology Enhanced Learning; Pierpaolo Vittorini,Rosella Gennari,Fernando De la Conference p

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Lecture Notes in Electrical Engineeringrence-making for story comprehension, and relaxing games, which stimulate visual perception and which train the interaction with devices (e.g., PC and tablet PC). In this paper we focus on how we used the pedagogical underpinnings and the acquired requirements to design the games of the system.
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Alexandr Akimov,Gennadi Kazakevitch relevant for the design of electronic games for them. The paper also outlines the latest findings of the TERENCE project, which builds electronic smart games for deaf children. All such findings are then use to compile the guidelines, which are presented in the third and final part of this paper.
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Jakhongir Kakhkharov,Muzaffar Ahunovl years of practical experience and development are largely based on user feedback and evaluation work that are indicative of the positive impact of the simulations on enhancing learning experiences of the students from basic to advanced levels of study.
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Chongwei Zheng,Jianjun Xu,Qing Wangring and strengthening the creation of critical sense in teenaged students when building their PLE, and overcoming personal difficulties and misunderstandings about Mathematics with a PLE. Gaining such skills will be extremely useful for improving students’ personal and working life, in a Lifelong Learning perspective.
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Conference proceedings 2013gical activities. The Evidence Based Design (EBD) of a system bases its decisions on empirical evidence and effectiveness. The evidence-based TEL workshop (ebTEL) brings together TEL and EBD. . .The first edition of ebTEL collected contributions in the area of TEL from computer science, artificial i
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Gennadi Kazakevitch,Alexandr Akimovctures.We then asked a different subject pool, i.e. entrepreneurs, to manage the same GUI. A comparative analysis of the results obtained in the different sessions showed that our software is a good and effective tool for learning purposes.
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https://doi.org/10.1007/978-981-15-1067-0 into bigger programs, gathering snapshots from students’ actual programming process, and collecting feedback. TMC has been successfully used in MOOCs in programming as well as in our university courses.
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