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Titlebook: Augmented Reality, Virtual Reality, and Computer Graphics; 5th International Co Lucio Tommaso De Paolis,Patrick Bourdot Conference proceedi

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发表于 2025-3-21 19:40:38 | 显示全部楼层 |阅读模式
期刊全称Augmented Reality, Virtual Reality, and Computer Graphics
期刊简称5th International Co
影响因子2023Lucio Tommaso De Paolis,Patrick Bourdot
视频videohttp://file.papertrans.cn/166/165552/165552.mp4
学科分类Lecture Notes in Computer Science
图书封面Titlebook: Augmented Reality, Virtual Reality, and Computer Graphics; 5th International Co Lucio Tommaso De Paolis,Patrick Bourdot Conference proceedi
影响因子.The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, held in Otranto, Italy, in June 2018...The 67 full papers and 26 short papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage; and applications of VR/AR in industry..
Pindex Conference proceedings 2018
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Virtual Reality Serious Game for Musculoskeletal Disorder Preventioner proposes a potential Serious Game that immerses industrial workers using Virtual Reality and helps them recognize their strategy while performing tasks and trains them to find the most efficient and least risky tactics.
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A Microsoft HoloLens Mixed Reality Surgical Simulator for Patient-Specific Hip Arthroplasty Trainingc surgeons) showing encouraging results that suggest the suitability of the HoloLens for the proposed application. However, further studies need to be conducted to perform a quantitative test of the registration accuracy of the virtual content, and to confirm qualitative results in a larger cohort o
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Haptic Stimulation Glove for Fine Motor Rehabilitation in Virtual Reality Environmentsnologies in charge of creating a reliable and real time communication. The patient performs exercises based on fine motor rehabilitation which they are feedback with haptic glove and validated by algorithms based on Euclidean distance. The experimental results show the correct operation of the glove
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Eduardo R. Butelman,Mary Jeanne Kreeker proposes a potential Serious Game that immerses industrial workers using Virtual Reality and helps them recognize their strategy while performing tasks and trains them to find the most efficient and least risky tactics.
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Genetics of the Partial Epilepsiese therapy session can vary in intensity through the levels presented by the application, and the amount of time, successes and mistakes made by the patient are registered in a database. The first results show the acceptance of the virtual system designed for real-time tele-rehabilitation.
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https://doi.org/10.1007/978-3-642-95553-2c surgeons) showing encouraging results that suggest the suitability of the HoloLens for the proposed application. However, further studies need to be conducted to perform a quantitative test of the registration accuracy of the virtual content, and to confirm qualitative results in a larger cohort o
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