原告 发表于 2025-3-25 07:25:05
http://reply.papertrans.cn/99/9851/985016/985016_21.png藐视 发表于 2025-3-25 09:01:49
Fuelling the City: On the Politics of Energy Resource Extraction in City-Building Simulatorsn depicting alternative transportation modes and addressing social challenges. The analyses highlight the flawed representation of natural resources in these games, perpetuating the myth of limitless fossil fuel reserves and disregarding their environmental impact. The chapter ends by contrasting th手术刀 发表于 2025-3-25 14:28:23
http://reply.papertrans.cn/99/9851/985016/985016_23.png旋转一周 发表于 2025-3-25 17:32:03
Piranha Plants, Volcanoes, and Turtle Shells: Sound, Music, and Place in ,’s Fantastical Environmenting. By examining several of .’s racing environments, this research explores how sound and music are intrinsic to transforming digital spaces into ludic places. The sound and music of . . play an indispensable part in implementing the game’s wondrous joy and transports us to places in which we unconambivalence 发表于 2025-3-25 21:01:07
“The Crystals’ Blessing”: Technogaianism and Skepticism in , and em. The chapter explains technogaianism, draws attention to relevant comparisons in other ludonarratives, and conducts an analysis of both ludic and narrative elements in each . title under discussion, concluding that the games are ultimately ambivalent about the role technology should play.彩色的蜡笔 发表于 2025-3-26 01:35:12
http://reply.papertrans.cn/99/9851/985016/985016_26.pngKEGEL 发表于 2025-3-26 07:45:03
A New Digital Ecology: , and Thing-Power Materialism Jane Bennett’s essay “The Force of Things: Steps toward an Ecology of Matter.” Bennett’s writing becomes a pivotal resource for understanding the relationships of this game: both those within the narrative, and those seemingly disparate online connections among players. It is no coincidence that thinquisitive 发表于 2025-3-26 09:45:45
http://reply.papertrans.cn/99/9851/985016/985016_28.png种族被根除 发表于 2025-3-26 15:50:36
Auroral Heliotropes of the Anthropocene and Wandering the “Quiet Apocalypse” of , (2017) Genre. Trace: A Journal of Writing, Media, and Ecology). Unlike other crafting games, however, the sense of precarity present in . forces a thoroughly disempowered player to face urgent questions regarding the effect of neoliberal capitalist hegemony, ecological disaster, and the fragility implicitAccomplish 发表于 2025-3-26 19:05:25
Worldbuilding, Nuclear Engagement, Resource Scarcity, and Raymond Williams’ Structure of Feeling in pment that enhances players’ success. While exploring the game’s map, players have the option to listen to songs from the 1950s and early 1960s—many of which have an upbeat rhythm while addressing nuclear radiation and bombs and serve as political commentary. . simultaneously displaces the positive