表两个 发表于 2025-3-27 00:49:19
Entertainment and Art in a Videolised Societying crises at different levels. Although Hegel and Danto both believed that art ends in philosophy (Peng 2007), various refutations and criticisms against Danto imply that art will not end in philosophy (Peng 2009). The criteria for defining art relate to whether it can present a world of images (Ye冰雹 发表于 2025-3-27 02:40:25
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Status Quo and the Development of Short-form, Medium-form, and Long-form Video Platformsn with long-form video and its platforms but also promoted the emergence of a new video form: medium-form video and its platforms. Thus, the competitive landscape of short-form video, medium-form video, and long-form video has taken shape. This chapter examines the current platform landscape under t一个姐姐 发表于 2025-3-27 10:53:34
Book 2023ed with China’s rapidly changing society, how they enriched existed theories of society, media and communication, and new theories to be extracted. The book offers a new, critical model for understanding the relationship between video, video theory, video industry and the State. .This book sheds ligexcrete 发表于 2025-3-27 13:37:16
Shaping Society: Videolised Society from a Sociological Perspectives, making them a valuable resource. They motivate individuals to shape their self-image, encourage industries to own and share their stories in new ways, and reconstruct the evolving landscape of the video ecosystem with strong visual engagement and interaction in social communication.ITCH 发表于 2025-3-27 18:27:19
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ant to provoke discussion about the potential use of apps and the app ecosystem past its current, limited expression. We conclude by offering next steps, road blocks, and additional considerations for extensible design that will need to be in order for it to be realized.巡回 发表于 2025-3-28 10:28:12
Jian Meng,Hui Zhao an attacking strategy performed better than a grandmaster with a defensive strategy. Likewise, the less skilled players (i.e., class-A virtual players) performed differently although their ratings are almost the same. These findings can be valuable to chess software designers and for training chess