Ambiguous
发表于 2025-3-23 12:08:34
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instill
发表于 2025-3-23 15:57:54
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LAITY
发表于 2025-3-23 21:35:07
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有罪
发表于 2025-3-24 01:24:38
Fernando Koch,Andrew Koster,Tiago PrimoIncludes supplementary material:
搜集
发表于 2025-3-24 05:12:07
978-3-319-39671-2Springer International Publishing Switzerland 2016
枫树
发表于 2025-3-24 08:57:36
Social Computing in Digital Education978-3-319-39672-9Series ISSN 1865-0929 Series E-ISSN 1865-0937
Irrepressible
发表于 2025-3-24 10:56:06
Communications in Computer and Information Sciencehttp://image.papertrans.cn/s/image/869373.jpg
流出
发表于 2025-3-24 16:59:05
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大酒杯
发表于 2025-3-24 19:14:42
,Selection of Collaborative Learning Techniques Using Bloom’s Taxonomy,ut by comparing experimental and control groups. The results show that CL allows for achieving better academic performance, but also that those techniques proposed by the recommendation model exhibited higher performance.
不容置疑
发表于 2025-3-24 23:37:33
Gamification of Collaborative Learning Scenarios: Structuring Persuasive Strategies Using Game Elemcripts that induce students to willingly follow an intended learning behavior. To demonstrate the applicability of our approach, we also present a case study that shows how our ontological model could be used by in an intelligent theory-aware system to build better personalized gamified CL scenarios.