誓言 发表于 2025-3-25 03:38:33

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Genteel 发表于 2025-3-25 09:30:36

Towards an Intelligent Learning Objects Based Model for Dynamic E-Learning Content Selection,arning experiences. The LMS Moodle was used to validate this proposed model. A prototype and their integration with the LMS Moodle were developed to evaluate the computational feasibility of the proposed model. At last, course simulations were performed, resulting in improved learning experiences.

ARC 发表于 2025-3-25 13:52:53

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卡死偷电 发表于 2025-3-25 18:57:22

A Quantitative Analysis of Learning Objects and Their Metadata in Web Repositories,tems such as: (i) the size distribution; (ii) growth rate, and; (iii) statistics about metadata completion, blank fields and LO types. We conclude our analysis with a discussion about the implications of our findings upon tasks such as LO search and recommendation.

Flounder 发表于 2025-3-25 21:58:28

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种子 发表于 2025-3-26 00:33:29

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开始没有 发表于 2025-3-26 08:17:17

Gamification of Collaborative Learning Scenarios: Structuring Persuasive Strategies Using Game Elemts use as Persuasive Technology (PT) in Collaborative Learning (CL) scenarios. This model enables the creation of intelligent systems that can personalize and apply the gamification techniques in group learning contexts in which the scripted collaboration decreases the motivation and engagement of s

Homocystinuria 发表于 2025-3-26 09:18:13

A Full-Body Interaction Game for Children with Hearing Disabilities to Gain the Immersive Experienc it. The full-body interaction game presents a type of puppet show that offers opportunities for the audience to interact with the drama. It is designed so that children with hearing disabilities can participate through known communicative movements; it allows children to easily grasp how their move

PSA-velocity 发表于 2025-3-26 13:04:18

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马笼头 发表于 2025-3-26 17:32:56

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查看完整版本: Titlebook: Social Computing in Digital Education; First International Fernando Koch,Andrew Koster,Tiago Primo Conference proceedings 2016 Springer In