HBA1C 发表于 2025-3-21 19:13:50
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Horst SondermannStep-by-step approach to the correct lighting of 3D architecture models.Fascinating results with the correct lighting.Improve your CAD models with Cinema 4D®FEAT 发表于 2025-3-22 01:58:14
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Handling Polygon Bodies,You are always working with arrays of polygons when using imported CAAD models. As you can see in the Illustration above, the Barcelona Pavilion model consists of a number of elements that are listed in the Object Manager marked with a small blue triangle. The blue triangle indicates that the objects are polygon bodies (lllus. 01).RAGE 发表于 2025-3-22 17:09:53
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Light Sources in Cinema 4D,Since we are mainly discussing lighting for architectural models in this book, the light sources Cinema 4D offers are worth being introduced in a separate chapter. As always, we will only examine the most necessary aspects, further investigation of the details in the online reference being highly recommendable.消音器 发表于 2025-3-23 02:54:33
Shadows in Cinema 4D,In the previous chapter, we consciously omitted the subject of shadowing in the discussion of Cinema 4d light sources to keep matters simple. Now we will discuss the subject in a chapter of its own.AWL 发表于 2025-3-23 06:16:01
Space and Central Lighting,We will concentrate on a simple lighting model to get started: a spherical light source will brighten a room, a table will cast a shadow on the floor.