Urea508 发表于 2025-3-25 03:23:08

The ,: Design Principles for Embodied VR and Active Stem Education,when a 2D tablet game is transformed into a 3D immersive VR lesson. The second example optimizes the new generation of hand controllers in VR and uses constructivism as the primary design foundation. The chapter ends with a set of optimal design principles for immersive VR in STEM education. The most important are called the Necessary Nine.

弯曲的人 发表于 2025-3-25 08:21:01

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FANG 发表于 2025-3-25 15:35:07

Review of Augmented Reality in Education: Situated Learning with Digital and Non-digital Resources, learning theories that can be used to inform the design and to predict learning effectiveness in an augmented reality environment where the virtual and the real intertwined? And (2) how can AR be effectively used to promote intentional deep learning?

骗子 发表于 2025-3-25 17:48:42

Teaching Technology Design: Practicing Teachers Designing Serious Educational Games,l Games (SEGs) (Annetta, .), this chapter illustrates how teaching and learning design changes how teachers think. It is the ultimate goal that this change in teachers’ design thinking will enable teachers to transfer their approach to their students so their students learn to design using technologies beyond just Serious Educational Games.

Cuisine 发表于 2025-3-25 20:50:07

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impaction 发表于 2025-3-26 02:35:58

Promoting Online Learning Community with Identity Transparency, discuss our findings from multiple standpoints, offering design implications that might help designers of information systems to support socially mediated learning experiences, especially with regards to online students’ identity cues.

组装 发表于 2025-3-26 04:32:52

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使腐烂 发表于 2025-3-26 10:19:07

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勉强 发表于 2025-3-26 16:19:59

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micronutrients 发表于 2025-3-26 18:33:57

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查看完整版本: Titlebook: Learning in a Digital World; Perspective on Inter Paloma Díaz,Andri Ioannou,J. Michael Spector Book 2019 Springer Nature Singapore Pte Ltd.