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发表于 2025-3-21 17:43:13
书目名称Learning and Collaboration Technologies影响因子(影响力)<br> http://impactfactor.cn/2024/if/?ISSN=BK0582857<br><br> <br><br>书目名称Learning and Collaboration Technologies影响因子(影响力)学科排名<br> http://impactfactor.cn/2024/ifr/?ISSN=BK0582857<br><br> <br><br>书目名称Learning and Collaboration Technologies网络公开度<br> http://impactfactor.cn/2024/at/?ISSN=BK0582857<br><br> <br><br>书目名称Learning and Collaboration Technologies网络公开度学科排名<br> http://impactfactor.cn/2024/atr/?ISSN=BK0582857<br><br> <br><br>书目名称Learning and Collaboration Technologies被引频次<br> http://impactfactor.cn/2024/tc/?ISSN=BK0582857<br><br> <br><br>书目名称Learning and Collaboration Technologies被引频次学科排名<br> http://impactfactor.cn/2024/tcr/?ISSN=BK0582857<br><br> <br><br>书目名称Learning and Collaboration Technologies年度引用<br> http://impactfactor.cn/2024/ii/?ISSN=BK0582857<br><br> <br><br>书目名称Learning and Collaboration Technologies年度引用学科排名<br> http://impactfactor.cn/2024/iir/?ISSN=BK0582857<br><br> <br><br>书目名称Learning and Collaboration Technologies读者反馈<br> http://impactfactor.cn/2024/5y/?ISSN=BK0582857<br><br> <br><br>书目名称Learning and Collaboration Technologies读者反馈学科排名<br> http://impactfactor.cn/2024/5yr/?ISSN=BK0582857<br><br> <br><br>
TIGER
发表于 2025-3-21 23:42:09
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PANG
发表于 2025-3-22 00:55:51
Learning and Collaboration Technologies978-3-031-61685-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
统治人类
发表于 2025-3-22 07:17:15
https://doi.org/10.1007/978-3-031-61685-3theoretical foundations, design, and implementation; interactive technologies for learning and collab
LAVE
发表于 2025-3-22 10:49:47
Optimizing Training Paths Using Bellman Equations to Improve E-Learning with Q-Learning which can support this project even if it is necessary to remain on fundamental educational elements such as constructivism. This approach allows us to better understand the issue of algorithmic mediation to facilitate online and distance learning.
洞察力
发表于 2025-3-22 14:46:37
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Bph773
发表于 2025-3-22 20:12:04
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Esophagus
发表于 2025-3-23 01:08:01
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APO
发表于 2025-3-23 04:15:13
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原始
发表于 2025-3-23 07:17:52
Analysis of Gamification Elements in E-LearningA second study evaluates the effects of selected gaminfication elements in Moodle and Duolingo. This study shows that gamification elements need to be applied in a controlled manner, have clear targets, and be easily understandable to contribute positively towards the motivation and user experience of the learners.