追踪 发表于 2025-3-28 14:35:38

Contextualizing Plans: Aligning Students Goals and Plans During Game-Based Inquiry Science Learningbout microbiology and through scientific inquiry. We map student goals and plans from the scaffold to a series of epistemic scientific reasoning activities to use in conjunction with online trace data of student behaviors to analyze student goal setting and planning constructed throughout the game.

garrulous 发表于 2025-3-28 22:05:59

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lipoatrophy 发表于 2025-3-28 23:53:41

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faculty 发表于 2025-3-29 04:40:43

Towards SDGR-Compliant Cross-Border Education Servicescy protection, and the effort required. The improved procedures also benefit educational institutions, which can save considerable time in processing student information, particularly in the validation of higher education diplomas, by obtaining accurate and reliable student data in electronic format

lethargy 发表于 2025-3-29 09:43:56

Teachers’ Perspective on the Implementation of GDPR in Schools – A Design-Oriented Case Studyssure with respect to three main aspects: educating themselves and their students about GDPR and use of Social Media (SoMe) platforms, which are designed to facilitate data sharing on a global scale; how to handle students’ data avoiding leaks or potential conflicts, and finally the expansion of the

CLOUT 发表于 2025-3-29 14:35:21

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死亡 发表于 2025-3-29 16:55:50

The Use of Gamification in Mathematics Education: Enhancing Geometry Comprehension with High School mic way of approaching the mathematical topic about the equation of the line, a concept that is often abstract and difficult to understand for many students. The present study aims to analyze the effectiveness of gamification in the pedagogical process between educators and learners in relation to t

爱得痛了 发表于 2025-3-29 21:11:27

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JOT 发表于 2025-3-30 02:53:01

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palpitate 发表于 2025-3-30 07:54:01

How Hexad Player Types Affect Student Behaviour in Three Versions of a Peer-Quizzing Gameention. Among various game mechanics, peer quizzing fosters active participation, social interaction, and friendly competition among learners. However, understanding individual preferences and behaviours within this class of educational games setting remains unexplored. Our study investigates how st
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查看完整版本: Titlebook: Learning and Collaboration Technologies; 11th International C Panayiotis Zaphiris,Andri Ioannou Conference proceedings 2024 The Editor(s) (