恐怖 发表于 2025-3-21 18:34:42

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休战 发表于 2025-3-21 21:39:09

reation of functionally similar code to overcome platform di.Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java’s graphics framework) or by following along in C# (with Visual Studio as your IDE and us

Abjure 发表于 2025-3-22 00:54:16

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inquisitive 发表于 2025-3-22 05:49:32

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情感 发表于 2025-3-22 12:04:05

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笨拙的我 发表于 2025-3-22 13:19:12

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RUPT 发表于 2025-3-22 20:06:06

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Protein 发表于 2025-3-22 21:13:16

Static Main Entry Pointt, you’re ready to take a look at the runtime API. The runtime API, MmgCore, is responsible for setting up the game’s environment and resources. During this chapter, we’ll review the following classes and topics:

watertight, 发表于 2025-3-23 04:03:36

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concentrate 发表于 2025-3-23 08:43:15

Victor G BruscaShows design and implementation of a 2D game engine on two platforms and in two languages.Demonstrates abstraction of lower-level code and creation of functionally similar code to overcome platform di
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查看完整版本: Titlebook: Introduction to Video Game Engine Development; Learn to Design, Imp Victor G Brusca Book 2021 Victor G Brusca 2021 Game engine.Java/Netbean