Obstacle 发表于 2025-3-25 04:27:33
Advanced ClassesIn this chapter, you’ll review the advanced classes of the MmgBase API.depreciate 发表于 2025-3-25 11:30:31
Game Screen ClassesIn this chapter, we’ll review the MmgBase API’s game screen classes. These are the base classes for more advanced and concrete game screen implementations. There are three classes, one for a splash screen, one for a loading screen, and one for a general screen that supports a menu system.终止 发表于 2025-3-25 12:25:07
Dynamic SettingsWe’ve covered a fair amount of the game engine’s code up to this point in the text. Most of the classes have been tied closely to the engine’s models or runtime code. The next set of classes we’ll review show us how the game engine can pull in data from different sources to customize settings and game play.逃避现实 发表于 2025-3-25 19:45:35
Event HandlersIn this chapter, we’re going to review all of the event handlers that are defined in the MmgCore API. The new event handlers we’ll cover are for generic, resource loading, and main menu events. We’ll also look at event handlers implemented as an interface and as a class. The classes we’ll review in this chapter are listed in the following:choroid 发表于 2025-3-25 21:47:49
Resource LoadingResource loading and access is one of the most important aspects of any game engine. It’s difficult to make a 2D game without any images. In this chapter, we’ll cover in detail the game engine’s runtime code for loading resources. You’ll see how sounds and images are accessed explicitly, globally, or through game-specific resource folders.Simulate 发表于 2025-3-26 00:09:31
Game ScreensThe focus of this chapter is to review and understand how the MmgCore API’s game screen and frame rate classes work with the . class to drive the game engine’s drawing routine. We’ll also want to review some subtle details about the set of game screens that have been implemented in the MmgCore API.Ledger 发表于 2025-3-26 08:11:41
PongClone Project SetupIn this chapter, I will walk you through setting up a new game development project in Java or C#. You can use this chapter as a reference for both versions of the game engine. We’ll also prepare the game’s resources including images, sounds, and class config files used by the game screens for data-driven customization.locus-ceruleus 发表于 2025-3-26 12:24:54
Book 2021e for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you’ll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. ..On completing this book, you’ll have a solid foundation in video game engine design and impleme善变 发表于 2025-3-26 16:19:58
http://reply.papertrans.cn/48/4744/474317/474317_29.pngMendicant 发表于 2025-3-26 16:51:21
Chronische VeneninsuffizienzAls chronische Veneninsuffizienz bezeichnet man die Folgen der chronischen venösen Rückstauung an der unteren Extremität infolge eines anhaltenden venösen Druckanstiegs unter Orthostase mit venöser Abflußstörung. Synonyma sind chronische venöse Insuffizienz und chronische venöse Stauungsinsuffizienz.