万能 发表于 2025-3-21 16:45:27
书目名称Human-Computer Interaction – INTERACT 2021影响因子(影响力)<br> http://figure.impactfactor.cn/if/?ISSN=BK0429702<br><br> <br><br>书目名称Human-Computer Interaction – INTERACT 2021影响因子(影响力)学科排名<br> http://figure.impactfactor.cn/ifr/?ISSN=BK0429702<br><br> <br><br>书目名称Human-Computer Interaction – INTERACT 2021网络公开度<br> http://figure.impactfactor.cn/at/?ISSN=BK0429702<br><br> <br><br>书目名称Human-Computer Interaction – INTERACT 2021网络公开度学科排名<br> http://figure.impactfactor.cn/atr/?ISSN=BK0429702<br><br> <br><br>书目名称Human-Computer Interaction – INTERACT 2021被引频次<br> http://figure.impactfactor.cn/tc/?ISSN=BK0429702<br><br> <br><br>书目名称Human-Computer Interaction – INTERACT 2021被引频次学科排名<br> http://figure.impactfactor.cn/tcr/?ISSN=BK0429702<br><br> <br><br>书目名称Human-Computer Interaction – INTERACT 2021年度引用<br> http://figure.impactfactor.cn/ii/?ISSN=BK0429702<br><br> <br><br>书目名称Human-Computer Interaction – INTERACT 2021年度引用学科排名<br> http://figure.impactfactor.cn/iir/?ISSN=BK0429702<br><br> <br><br>书目名称Human-Computer Interaction – INTERACT 2021读者反馈<br> http://figure.impactfactor.cn/5y/?ISSN=BK0429702<br><br> <br><br>书目名称Human-Computer Interaction – INTERACT 2021读者反馈学科排名<br> http://figure.impactfactor.cn/5yr/?ISSN=BK0429702<br><br> <br><br>Merited 发表于 2025-3-21 21:05:48
Victims as Witnesses: Views from the Defencegnized by facial expressions and engagement measured in two different ways (by software and by user’s self-assessment). Our analysis comprises about 38 h of games and more than one million records of emotional states. The results indicate that there is no universal relation between discrete emotionslesion 发表于 2025-3-22 04:10:30
https://doi.org/10.1007/978-1-4614-1677-7ts faster than using the . syllabary keyboard; (2) the flick-input users can enter text using JoyFlick 1.53-fold faster (60.1 CPM) than the . syllabary keyboard (39.2 CPM) after one-week training in which the users enter texts less than 140 (.) characters per day. These results show that JoyFlick pr尊重 发表于 2025-3-22 08:38:25
http://reply.papertrans.cn/43/4298/429702/429702_4.png要求比…更好 发表于 2025-3-22 12:02:27
Conference proceedings 2021d and music technologies; explainable AI.. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development.. Part IV: interaction techniquesNutrient 发表于 2025-3-22 13:20:41
http://reply.papertrans.cn/43/4298/429702/429702_6.pngFRAUD 发表于 2025-3-22 20:36:25
Diegetic and Non-diegetic Health Interfaces in VR Shooter Games health interfaces and provided feedback. We found that all three interfaces had their own strengths. The non-diegetic health bar was seen as suitable for multi-player games, while the wristwatch was seen as suitable for single-player, story-driven games. The physical interface was liked for its imp你正派 发表于 2025-3-22 22:28:40
http://reply.papertrans.cn/43/4298/429702/429702_8.pngmotor-unit 发表于 2025-3-23 03:26:48
JoyFlick: Japanese Text Entry Using Dual Joysticks for Flick Input Usersts faster than using the . syllabary keyboard; (2) the flick-input users can enter text using JoyFlick 1.53-fold faster (60.1 CPM) than the . syllabary keyboard (39.2 CPM) after one-week training in which the users enter texts less than 140 (.) characters per day. These results show that JoyFlick pr恭维 发表于 2025-3-23 09:18:44
http://reply.papertrans.cn/43/4298/429702/429702_10.png