自制 发表于 2025-3-25 03:36:44

Book 2022rs a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously de

言行自由 发表于 2025-3-25 10:24:20

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Melanoma 发表于 2025-3-25 12:53:40

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Narrative 发表于 2025-3-25 16:55:15

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discord 发表于 2025-3-25 20:26:47

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他去就结束 发表于 2025-3-26 03:54:45

https://doi.org/10.1057/9781137379115 embodied experience. In the chapter’s final section, we provide a list of recommendations aimed at supporting game professionals in minimizing manipulation. These questions may be used as guidelines for future game practices and research, leading to the development of a code of ethics for game studies.

FLINT 发表于 2025-3-26 08:18:51

Women (and a Little Bit of Culture) in Simulation Gamings. However, we aim at initiating a discourse on this topic with our questions rather than providing answers. We hope that readers will develop their own perspective on the relation between gender and simulation gaming and how more diversity would contribute to this field.

易改变 发表于 2025-3-26 09:11:27

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Leaven 发表于 2025-3-26 16:33:52

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辫子带来帮助 发表于 2025-3-26 19:44:20

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查看完整版本: Titlebook: Gaming as a Cultural Commons; Risks, Challenges, a Toshiko Kikkawa,Willy Christian Kriz,Junkichi Sugi Book 2022 The Editor(s) (if applicabl